add player rotating towards the mouse
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@@ -10,6 +10,8 @@
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[node name="Test" type="Node"]
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[node name="Player" parent="." instance=ExtResource("2_f4ehn")]
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process_priority = 1
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process_physics_priority = 1
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[node name="Geometry" type="Node" parent="."]
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@@ -24,17 +26,19 @@ size = Vector3(50, 1, 50)
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[node name="Lights" type="Node" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
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transform = Transform3D(-0.409414, -0.775634, 0.480389, 0, 0.52654, 0.85015, -0.912349, 0.348063, -0.215573, 0, 0, 0)
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transform = Transform3D(0.994881, 0.0858869, -0.0532522, 0, 0.526956, 0.849893, 0.101056, -0.845542, 0.524258, 0, 0, 0)
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shadow_enabled = true
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[node name="Cameras" type="Node" parent="."]
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[node name="FollowingCamera" type="Camera3D" parent="Cameras"]
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fov = 20.0
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near = 35.0
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far = 100.0
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script = ExtResource("2_7j742")
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height_offset = 0.5
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distance = 50.0
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angle_degrees = Vector3(-35, 45, 0)
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angle_degrees = Vector3(-35, -45, 0)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_wctar")
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