add player rotating towards the mouse

This commit is contained in:
2025-02-17 21:29:01 +10:00
parent 87c864263e
commit 2116490e1f
3 changed files with 30 additions and 9 deletions

View File

@@ -19,6 +19,7 @@ func _ready() -> void:
func _process(_delta: float) -> void:
_mouse_turning()
_process_respawning()
@@ -26,12 +27,25 @@ func _physics_process(delta: float) -> void:
if not is_multiplayer_authority():
return
_mouse_turning()
_lateral_movement(delta)
_vertical_movement(delta)
move_and_slide()
func _mouse_turning() -> void:
var mouse_pos := get_viewport().get_mouse_position()
var camera := Referencer.main_camera
var from := camera.project_ray_origin(mouse_pos)
var direction := camera.project_ray_normal(mouse_pos)
var plane := Plane(Vector3.UP, global_position)
var intersection: Variant = plane.intersects_ray(from, direction)
if not intersection:
return
look_at(intersection as Vector3, Vector3.UP, true)
func _process_respawning() -> void:
if global_position.y < _respawn_height:
global_position = _respawn_point
@@ -39,15 +53,11 @@ func _process_respawning() -> void:
func _lateral_movement(delta: float) -> void:
var input_dir := Input.get_vector(
"move_left", "move_right", "move_up", "move_down"
)
var input_dir := Input.get_vector("move_left", "move_right", "move_up", "move_down")
var has_input := input_dir.length() > 0
if has_input:
var direction := (
(transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
)
var direction := Vector3(input_dir.x, 0, input_dir.y).normalized()
var new_velocity := (direction * MOVE_SPEED).rotated(
Vector3.UP, Referencer.main_camera.rotation.y
)