tweak camera and hit direction angles
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@@ -16,7 +16,7 @@ enum Side { RIGHT, LEFT }
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@export_group("Hits")
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@export var _hit_projectile_speed: float = 35
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@export var _direction_angles: Dictionary[float, float] = {-PI / 15: 0.0, PI: PI / 2.0}
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@export var _direction_angles: Dictionary[float, float] = {0.0: 0.0, PI: PI / 2.0}
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var side := Side.RIGHT
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