add particle hit effect

This commit is contained in:
2025-07-27 03:01:03 +10:00
parent d35384c0b3
commit 4f0dbe4c17
15 changed files with 399 additions and 115 deletions

View File

@@ -0,0 +1,18 @@
class_name Particles3DSelfDestructing extends GPUParticles3D
func _ready() -> void:
emitting = true
for node in get_children():
if node is GPUParticles3D:
(node as GPUParticles3D).emitting = true
finished.connect(_on_finished)
func init(start_position: Vector3, direction: Vector3 = Vector3.ZERO) -> void:
global_position = start_position
look_at(global_position + direction)
func _on_finished() -> void:
queue_free()

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@@ -0,0 +1 @@
uid://x3uft3uwakct

View File

@@ -134,7 +134,7 @@ func _hit_projectile(projectile: Projectile) -> void:
projectile.global_position,
projectile.global_position + new_direction
)
projectile.set_velocity(new_direction * _hit_projectile_speed)
projectile.hit(new_direction * _hit_projectile_speed)
break
prev_dir_angle = dir_angle

View File

@@ -7,6 +7,7 @@ const MAX_STRETCH: float = 0.75
@export var _speed_stretch_factor: float = 100
@export var _collision_debug_material: Material
@export var _hit_particles_scene: PackedScene
var _start_position: Vector3
var _velocity: Vector3
@@ -52,6 +53,15 @@ func init(velocity: Vector3, start_position: Vector3, lifetime: float = 10) -> v
_lifetime = lifetime
func hit(velocity: Vector3) -> void:
var hit_particles := (
_hit_particles_scene.instantiate() as Particles3DSelfDestructing
)
get_tree().get_root().add_child(hit_particles)
hit_particles.init(global_position, velocity)
set_velocity(velocity)
func set_velocity(velocity: Vector3) -> void:
_velocity = velocity
_life_timer = _lifetime