add local multiplayer

This commit is contained in:
2025-02-27 21:14:36 +10:00
parent 26753492c9
commit 4f8d2e4d8b
12 changed files with 247 additions and 90 deletions

View File

@@ -3,12 +3,11 @@ extends CanvasLayer
@export var side_change_speed: float = 15
@export var screen_inset: float = 100
var _side: float
var _cursor_scene := preload("res://scenes/ui/cursor_base.tscn")
@onready var _base: Control = $CursorBase
# @onready var _circle: Control = $CursorBase/CursorCircle
@onready var _bat: Control = $CursorBase/CursorBat
@onready var _arrow: Control = $CursorBase/CursorArrow
var _cursors: Dictionary
@onready var _single_cursor: Control = $CursorBase
func _ready() -> void:
@@ -18,39 +17,68 @@ func _ready() -> void:
func _process(delta: float) -> void:
if not Referencer.players or not Referencer.main_camera:
var mouse_pos := get_viewport().get_mouse_position()
_base.position = mouse_pos - _base.size / 2
_bat.visible = false
_single_cursor.position = mouse_pos - _single_cursor.size / 2
_single_cursor.visible = true
return
_bat.visible = true
_single_cursor.visible = false
var player := Referencer.players[0]
for player_index in range(Referencer.players_count):
_handle_cursor(player_index, delta)
func _init_player_cursor(id: int) -> void:
var cursor_node: Control = _cursor_scene.instantiate() as Control
add_child(cursor_node)
_cursors[id] = {
"base": cursor_node,
"bat": cursor_node.get_node("CursorBat"),
"arrow": cursor_node.get_node("CursorArrow"),
"side": 0
}
func _handle_cursor(player_index: int, delta: float) -> void:
var player := Referencer.players[player_index]
var id := player.get_instance_id()
if not _cursors.has(id):
_init_player_cursor(id)
return
var cursor_pos_world := player.attack.global_position + player.aiming.aim_offset
var cursor_pos_screen := Referencer.main_camera.unproject_position(cursor_pos_world)
var clamp_corner_min := Vector2.ZERO
var clamp_corner_max := get_viewport().get_visible_rect().size
if Inputer.mode == Inputer.Mode.CONTROLLER:
if player.input_mode_is(Inputer.Mode.CONTROLLER):
clamp_corner_min += Vector2(screen_inset, screen_inset)
clamp_corner_max -= Vector2(screen_inset, screen_inset)
_base.position = (
cursor_pos_screen.clamp(clamp_corner_min, clamp_corner_max) - _base.size / 2
var cursor: Dictionary = _cursors[id]
cursor["base"].position = (
cursor_pos_screen.clamp(clamp_corner_min, clamp_corner_max)
- cursor["base"].size / 2
)
_side = lerpf(
_side,
cursor["side"] = lerpf(
cursor["side"] as float,
(PI / 2.0) * (1.0 if player.attack.side == PlayerAttack.Side.LEFT else -1.0),
side_change_speed * delta
)
var aim_offset_normalized := player.aiming.aim_offset.normalized()
var bat_rotation_point_screen := Referencer.main_camera.unproject_position(
cursor_pos_world + aim_offset_normalized.rotated(Vector3.UP, _side)
(
cursor_pos_world
+ aim_offset_normalized.rotated(Vector3.UP, cursor["side"] as float)
)
)
var arrow_rotation_point_screen := Referencer.main_camera.unproject_position(
cursor_pos_world + aim_offset_normalized
)
_bat.rotation = cursor_pos_screen.angle_to_point(bat_rotation_point_screen)
_arrow.rotation = cursor_pos_screen.angle_to_point(arrow_rotation_point_screen)
cursor["bat"].rotation = cursor_pos_screen.angle_to_point(bat_rotation_point_screen)
cursor["arrow"].rotation = cursor_pos_screen.angle_to_point(
arrow_rotation_point_screen
)

View File

@@ -42,7 +42,7 @@ func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
return
var event_mode := _get_event_mode(event)
var event_mode := get_event_mode(event)
if mode == Mode.KB_MOUSE and event_mode == Mode.CONTROLLER:
mode = Mode.CONTROLLER
mode_changed.emit(mode)
@@ -69,8 +69,15 @@ func get_action_prompt(action: StringName) -> String:
return _get_event_prompt(events[0]) if events.size() != 0 else "???"
func get_event_mode(event: InputEvent) -> Mode:
if event is InputEventJoypadButton or event is InputEventJoypadMotion:
return Mode.CONTROLLER
return Mode.KB_MOUSE
func _get_event_prompt_current_mode(event: InputEvent) -> String:
var event_mode := _get_event_mode(event)
var event_mode := get_event_mode(event)
if mode == Mode.CONTROLLER and event_mode == Mode.CONTROLLER:
return _get_controller_prompt(event)
if mode == Mode.KB_MOUSE and event_mode == Mode.KB_MOUSE:
@@ -79,7 +86,7 @@ func _get_event_prompt_current_mode(event: InputEvent) -> String:
func _get_event_prompt(event: InputEvent) -> String:
var event_mode := _get_event_mode(event)
var event_mode := get_event_mode(event)
if event_mode == Mode.CONTROLLER:
return _get_controller_prompt(event)
if event_mode == Mode.KB_MOUSE:
@@ -176,10 +183,3 @@ func _set_current_prompts(type: ControllerType) -> void:
_current_prompts = _prompts_steam
ControllerType.KNOCKOFF:
_current_prompts = _prompts_knockoff
func _get_event_mode(event: InputEvent) -> Mode:
if event is InputEventJoypadButton or event is InputEventJoypadMotion:
return Mode.CONTROLLER
return Mode.KB_MOUSE

View File

@@ -2,3 +2,4 @@ extends Node
var main_camera: Camera3D
var players: Array[Player]
var players_count: int = 0