change projectile type to RigidBody3D

This commit is contained in:
2025-09-17 01:17:22 +10:00
parent 7ba9a7625a
commit 55f9336c7a
6 changed files with 29 additions and 22 deletions

View File

@@ -35,7 +35,7 @@ var _queue_hit_stop: bool
func _ready() -> void:
Debugger.add_event("attacked")
attacked.connect(func() -> void: Debugger.event_emitted("attacked", []))
area_entered.connect(_on_area_entered)
body_entered.connect(_on_body_entered)
position.y = Projectile.HEIGHT
_set_collision_size(attack_radius)
@@ -152,7 +152,7 @@ func _hit_stop(time_scale: float, duration: float) -> void:
Engine.time_scale = 1
func _on_area_entered(node: Node3D) -> void:
func _on_body_entered(node: Node3D) -> void:
if _hit_window_timer <= 0:
return