rename player-related classes

This commit is contained in:
2025-08-14 14:38:05 +10:00
parent 77658021ec
commit 568104edf6
13 changed files with 133 additions and 135 deletions

View File

@@ -8,11 +8,6 @@ var can_play: bool = true
@onready var _polyphonic := get_stream_playback() as AudioStreamPlaybackPolyphonic
func _ready() -> void:
if not _footsteps:
return
func play_footstep() -> void:
if can_play:
_polyphonic.play_stream(_footsteps)

View File

@@ -10,11 +10,11 @@ extends CharacterBody3D
@export var _collision_debug_material: Material
@export_group("References")
@export var attack: PlayerAttack
@export var attack: PlayerAttacker
var stats: PlayerStats = PlayerStats.new()
var movement: PlayerMovement = PlayerMovement.new()
var aiming: PlayerAiming = PlayerAiming.new()
var movement: PlayerMovementHandler = PlayerMovementHandler.new()
var aiming: PlayerAimingHandler = PlayerAimingHandler.new()
var _respawn_point: Vector3
var _debug_collision_shapes := DebugCollisionShapes.new()

View File

@@ -1,4 +1,4 @@
class_name PlayerAiming
class_name PlayerAimingHandler
@export var _controller_aim_offset: float = 6
@export var _vertical_aim_aspect: float = 1.5

View File

@@ -2,7 +2,7 @@ extends AnimationTree
@export_group("References")
@export var _player: Player
@export var _attack: PlayerAttack
@export var _attack: PlayerAttacker
@export var _bone_flipper: BoneFlipper
@export var _sfx_audio_player: AudioStreamPlayer3D
@export var _hurt_particles: GPUParticles3D
@@ -68,7 +68,7 @@ func _process(_delta: float) -> void:
func _is_left() -> bool:
return _attack.side == PlayerAttack.Side.LEFT
return _attack.side == PlayerAttacker.Side.LEFT
func _play_sound(stream: AudioStream) -> void:

View File

@@ -3,7 +3,7 @@ extends MeshInstance3D
@export var _swoop_effect_time: float = 0.25
@export_group("References")
@export var _attack: PlayerAttack
@export var _attack: PlayerAttacker
var _swoop_effect_timer: float

View File

@@ -1,4 +1,4 @@
class_name PlayerAttack
class_name PlayerAttacker
extends Area3D
signal attacked

View File

@@ -1,4 +1,4 @@
class_name PlayerMovement
class_name PlayerMovementHandler
@export var move_speed: float = 8

View File

@@ -69,7 +69,7 @@ func _handle_cursor(player_index: int, delta: float) -> void:
cursor.side = lerpf(
cursor.side as float,
(PI / 2.0) * (1.0 if player.attack.side == PlayerAttack.Side.LEFT else -1.0),
(PI / 2.0) * (1.0 if player.attack.side == PlayerAttacker.Side.LEFT else -1.0),
_side_change_speed * delta
)