make footsteps player only play if on ground
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@@ -1,7 +1,10 @@
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class_name FootstepsPlayer
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extends AudioStreamPlayer3D
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@export var _footsteps: AudioStream
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var can_play: bool = true
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@onready var _polyphonic := get_stream_playback() as AudioStreamPlaybackPolyphonic
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@@ -11,4 +14,5 @@ func _ready() -> void:
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func play_footstep() -> void:
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_polyphonic.play_stream(_footsteps)
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if can_play:
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_polyphonic.play_stream(_footsteps)
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@@ -6,6 +6,7 @@ extends AnimationTree
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@export var _bone_flipper: BoneFlipper
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@export var _sfx_audio_player: AudioStreamPlayer3D
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@export var _hurt_particles: GPUParticles3D
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@export var _footsteps_player: FootstepsPlayer
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@export_group("Audio")
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@export var _hurt_sound: AudioStream
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@@ -32,6 +33,7 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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_footsteps_player.can_play = _player.is_on_floor()
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_bone_flipper.flip = _is_left()
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var has_input_prev := _has_input
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