add projectile destruction and elevation
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@@ -25,6 +25,14 @@ use_collision = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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size = Vector3(50, 1, 50)
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[node name="CSGBox3D2" type="CSGBox3D" parent="Geometry/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 3.5, -30)
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size = Vector3(16.942, 9, 21)
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[node name="CSGBox3D3" type="CSGBox3D" parent="Geometry/CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 0.947317, -0.320299, 0, 0.320299, 0.947317, 20.8969, -0.597687, -7.62188)
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size = Vector3(16.9418, 8.64539, 28.0487)
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[node name="Lights" type="Node" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
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@@ -46,4 +54,7 @@ script = ExtResource("3_f4hhh")
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_distance = 30.0
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[node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 9.97514, 0, -7.30423)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 10, 0, -7)
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[node name="ProjectileSpawner2" parent="." instance=ExtResource("4_84n74")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 26, 8, -39)
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