add projectile destruction and elevation

This commit is contained in:
2025-02-27 22:47:08 +10:00
parent a4d6a3eb81
commit 85ee6da79d
6 changed files with 38 additions and 9 deletions

View File

@@ -10,6 +10,7 @@ var _spawn_timer: float
func _ready() -> void:
_spawn_timer = _spawn_rate
_spawn_point.position.y = Projectile.HEIGHT
func _process(delta: float) -> void: