add typed dictionaries
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@@ -8,7 +8,7 @@ extends Camera3D
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@export var _aim_offset_factor_controller: float = 0.5
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@export var _aim_damping: float = 1
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var _player_offsets: Dictionary
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var _player_offsets: Dictionary[int, PlayerOffset]
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func _ready() -> void:
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@@ -32,7 +32,7 @@ func _follow(player: Player, delta: float) -> Vector3:
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if not _player_offsets.has(id):
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_player_offsets[id] = PlayerOffset.new()
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var player_offset: PlayerOffset = _player_offsets[id]
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var player_offset := _player_offsets[id]
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var player_position := player.global_position
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if player.is_on_floor():
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