remove DebugCollisionShape
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@@ -1,68 +0,0 @@
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class_name DebugCollisionShapes
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const MARGIN = 0.01
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var is_visible: bool = true
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var _mesh_nodes: Array[MeshInstance3D] = []
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func init(children: Array[Node], parent: Node, material: Material) -> void:
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for child in children:
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if child is not CollisionShape3D:
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continue
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var shape_node: CollisionShape3D = child as CollisionShape3D
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if shape_node.shape == null:
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continue
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var mesh_node := MeshInstance3D.new()
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if shape_node.shape is BoxShape3D:
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var shape := shape_node.shape as BoxShape3D
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var mesh := BoxMesh.new()
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mesh.size = shape.size
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mesh_node.mesh = mesh
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if shape_node.shape is CapsuleShape3D:
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var shape := shape_node.shape as CapsuleShape3D
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var mesh := CapsuleMesh.new()
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mesh.radius = shape.radius + MARGIN
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mesh.height = shape.height + MARGIN
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mesh.radial_segments = 8
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mesh.rings = 1
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mesh_node.mesh = mesh
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if shape_node.shape is SphereShape3D:
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var shape := shape_node.shape as SphereShape3D
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var mesh := SphereMesh.new()
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mesh.radius = shape.radius + MARGIN
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mesh.height = shape.radius * 2 + MARGIN
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mesh.radial_segments = 8
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mesh.rings = 4
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mesh_node.mesh = mesh
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if shape_node.shape is CylinderShape3D:
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var shape := shape_node.shape as CylinderShape3D
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var mesh := CylinderMesh.new()
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mesh.top_radius = shape.radius + MARGIN
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mesh.bottom_radius = shape.radius + MARGIN
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mesh.height = shape.height + MARGIN
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mesh.radial_segments = 8
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mesh.rings = 0
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mesh_node.mesh = mesh
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mesh_node.material_override = material
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mesh_node.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
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mesh_node.visible = Debugger.mode == Debugger.Mode.FULL
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parent.add_child(mesh_node)
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mesh_node.global_transform = (child as Node3D).global_transform
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_mesh_nodes.append(mesh_node)
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Debugger.mode_changed.connect(_on_debugger_mode_changed)
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func set_visibility(visible: bool) -> void:
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is_visible = visible
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for node in _mesh_nodes:
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node.visible = is_visible and Debugger.mode == Debugger.Mode.FULL
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func _on_debugger_mode_changed(mode: Debugger.Mode) -> void:
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for mesh_node in _mesh_nodes:
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mesh_node.visible = mode == Debugger.Mode.FULL
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@@ -1 +0,0 @@
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uid://bpnxcjqwxcyyi
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@@ -39,6 +39,7 @@ func _ready() -> void:
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assert(_label2, str(self) + ": _label2 missing!")
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assert(_label3, str(self) + ": _label2 missing!")
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assert(_label4, str(self) + ": _label2 missing!")
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instance = self
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_control.draw.connect(_on_control_draw)
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Inputer.mode_changed.connect(_on_inputer_mode_changed)
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# enabled = OS.has_feature("editor")
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@@ -89,7 +90,9 @@ static func vector(
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if not show_debug():
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return
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instance._vectors_to_draw[key] = {"from": from, "to": to, "color": color, "on": true}
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instance._vectors_to_draw[key] = {
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"from": from, "to": to, "color": color, "on": true
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}
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static func line(
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@@ -110,7 +113,9 @@ static func marker(
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if not show_debug():
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return
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instance._markers_to_draw[key] = ({"pos": pos, "radius": radius, "color": color, "on": true})
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instance._markers_to_draw[key] = ({
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"pos": pos, "radius": radius, "color": color, "on": true
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})
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static func circle(key: String, pos: Vector3, color: Color = DEFAULT_COLOR) -> void:
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