remove DebugCollisionShape

This commit is contained in:
2025-08-29 19:23:34 +10:00
parent 5b391cba27
commit 896e187aa2
10 changed files with 126 additions and 221 deletions

View File

@@ -32,17 +32,6 @@ var _current_prompts: CompressedTexture2D = _prompts_xbox
func _ready() -> void:
Input.joy_connection_changed.connect(_on_input_joy_connection_changed)
Debugger.add_event("mode_changed")
mode_changed.connect(
func(new_mode: Mode) -> void:
Debugger.event_emitted("mode_changed", [Mode.keys()[new_mode]])
)
Debugger.add_event("joy_connection_changed")
Input.joy_connection_changed.connect(
func(device: int, connected: bool) -> void:
Debugger.event_emitted("joy_connection_changed", [device, connected])
)
_get_controller_type()
@@ -59,9 +48,6 @@ func _input(event: InputEvent) -> void:
mode = Mode.KB_MOUSE
mode_changed.emit(mode)
if Debugger.show_debug() and event.is_pressed():
Debugger.text("input", _get_event_prompt_current_mode(event))
func get_vector_from_raw_strengths(
negative_x: float,