remove DebugCollisionShape
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@@ -32,17 +32,6 @@ var _current_prompts: CompressedTexture2D = _prompts_xbox
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func _ready() -> void:
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Input.joy_connection_changed.connect(_on_input_joy_connection_changed)
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Debugger.add_event("mode_changed")
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mode_changed.connect(
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func(new_mode: Mode) -> void:
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Debugger.event_emitted("mode_changed", [Mode.keys()[new_mode]])
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)
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Debugger.add_event("joy_connection_changed")
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Input.joy_connection_changed.connect(
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func(device: int, connected: bool) -> void:
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Debugger.event_emitted("joy_connection_changed", [device, connected])
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)
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_get_controller_type()
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@@ -59,9 +48,6 @@ func _input(event: InputEvent) -> void:
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mode = Mode.KB_MOUSE
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mode_changed.emit(mode)
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if Debugger.show_debug() and event.is_pressed():
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Debugger.text("input", _get_event_prompt_current_mode(event))
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func get_vector_from_raw_strengths(
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negative_x: float,
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