add damage sound and normalize footsteps

This commit is contained in:
2025-07-27 12:56:30 +10:00
parent f4742a7606
commit a954d6e763
23 changed files with 206 additions and 144 deletions

View File

@@ -1,18 +1,29 @@
extends AnimationTree
@export_group("Audio")
@export var _hurt_sound: AudioStream
var _speed: float
var _has_input: bool
var _sfx_audio_playback_polyphonic: AudioStreamPlaybackPolyphonic
@onready var _player: Player = $"../" as Player
@onready var _attack: PlayerAttack = $"../Attack" as PlayerAttack
@onready var _bone_flipper: BoneFlipper = $"../Model/Armature/Skeleton3D/BoneFlipper"
@onready var _sfx_audio_player: AudioStreamPlayer3D = $"../Audio/ScriptSFXPlayer"
func _ready() -> void:
assert(_player, "_player missing!")
Music.track_started.connect(_on_music_track_started)
_set_bpm()
_attack.attacked.connect(_on_attack_attacked)
_sfx_audio_playback_polyphonic = (
_sfx_audio_player.get_stream_playback() as AudioStreamPlaybackPolyphonic
)
_player.stats.damaged.connect(_on_stats_damaged)
func _process(_delta: float) -> void:
@@ -48,6 +59,10 @@ func _is_left() -> bool:
return _attack.side == PlayerAttack.Side.LEFT
func _play_sound(stream: AudioStream) -> void:
_sfx_audio_playback_polyphonic.play_stream(stream)
func _set_bpm() -> void:
set(&"parameters/main_time_scale/scale", Music.bpm_factor)
@@ -67,5 +82,9 @@ func _on_attack_attacked() -> void:
set(&"parameters/hit_oneshot/request", AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE)
func _on_stats_damaged() -> void:
_play_sound(_hurt_sound)
func _on_music_track_started() -> void:
_set_bpm()