add missing _ prefixes to private variables

This commit is contained in:
2025-07-02 19:23:08 +10:00
parent 46b3896d25
commit acf1d01373
4 changed files with 167 additions and 141 deletions

View File

@@ -1,7 +1,7 @@
extends CanvasLayer
@export var side_change_speed: float = 15
@export var screen_inset: float = 100
@export var _side_change_speed: float = 15
@export var _screen_inset: float = 100
var _cursor_scene := preload("res://scenes/ui/cursor_base.tscn")
@@ -54,8 +54,8 @@ func _handle_cursor(player_index: int, delta: float) -> void:
var clamp_corner_min := Vector2.ZERO
var clamp_corner_max := get_viewport().get_visible_rect().size
if player.input_mode_is(Inputer.Mode.CONTROLLER):
clamp_corner_min += Vector2(screen_inset, screen_inset)
clamp_corner_max -= Vector2(screen_inset, screen_inset)
clamp_corner_min += Vector2(_screen_inset, _screen_inset)
clamp_corner_max -= Vector2(_screen_inset, _screen_inset)
var cursor: PlayerCursor = _cursors[id]
@@ -67,7 +67,7 @@ func _handle_cursor(player_index: int, delta: float) -> void:
cursor.side = lerpf(
cursor.side as float,
(PI / 2.0) * (1.0 if player.attack.side == PlayerAttack.Side.LEFT else -1.0),
side_change_speed * delta
_side_change_speed * delta
)
var aim_offset_normalized := player.aiming.aim_offset.normalized()