add missing _ prefixes to private variables
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
extends CanvasLayer
|
||||
|
||||
@export var side_change_speed: float = 15
|
||||
@export var screen_inset: float = 100
|
||||
@export var _side_change_speed: float = 15
|
||||
@export var _screen_inset: float = 100
|
||||
|
||||
var _cursor_scene := preload("res://scenes/ui/cursor_base.tscn")
|
||||
|
||||
@@ -54,8 +54,8 @@ func _handle_cursor(player_index: int, delta: float) -> void:
|
||||
var clamp_corner_min := Vector2.ZERO
|
||||
var clamp_corner_max := get_viewport().get_visible_rect().size
|
||||
if player.input_mode_is(Inputer.Mode.CONTROLLER):
|
||||
clamp_corner_min += Vector2(screen_inset, screen_inset)
|
||||
clamp_corner_max -= Vector2(screen_inset, screen_inset)
|
||||
clamp_corner_min += Vector2(_screen_inset, _screen_inset)
|
||||
clamp_corner_max -= Vector2(_screen_inset, _screen_inset)
|
||||
|
||||
var cursor: PlayerCursor = _cursors[id]
|
||||
|
||||
@@ -67,7 +67,7 @@ func _handle_cursor(player_index: int, delta: float) -> void:
|
||||
cursor.side = lerpf(
|
||||
cursor.side as float,
|
||||
(PI / 2.0) * (1.0 if player.attack.side == PlayerAttack.Side.LEFT else -1.0),
|
||||
side_change_speed * delta
|
||||
_side_change_speed * delta
|
||||
)
|
||||
|
||||
var aim_offset_normalized := player.aiming.aim_offset.normalized()
|
||||
|
||||
Reference in New Issue
Block a user