move aiming processing to physics process to fix jitter

This commit is contained in:
2025-07-27 05:10:58 +10:00
parent f36113d64c
commit aef30cbd88
6 changed files with 131 additions and 124 deletions

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@@ -102,13 +102,13 @@ size = Vector3(16.9418, 8.64539, 28.0487)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
transform = Transform3D(0.994881, 0.0858869, -0.0532522, 0, 0.526956, 0.849893, 0.101056, -0.845542, 0.524258, 0, 0, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_wctar")
[node name="MainCamera" parent="." instance=ExtResource("3_74lek")]
transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963)
_angle_degrees = Vector3(-45, -45, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_wctar")
[node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 10, 0, -7)