reorganize everything
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27
scripts/entities/enemies/projectile_spawner.gd
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27
scripts/entities/enemies/projectile_spawner.gd
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extends Node3D
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@export var _velocity: Vector3 = Vector3.FORWARD
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@export var _spawn_rate: float = 2
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@export_group("References")
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@export var _spawn_point: Node3D
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@export var _projectile_scene: PackedScene
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@export var _spawn_particles: GPUParticles3D
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var _spawn_timer: float
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func _ready() -> void:
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_spawn_timer = _spawn_rate
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_spawn_point.position.y = Projectile.HEIGHT
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func _process(delta: float) -> void:
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if _spawn_timer <= 0:
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_spawn_timer = _spawn_rate
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var projectile := _projectile_scene.instantiate() as Projectile
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projectile.init(basis * _velocity, _spawn_point.global_position)
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add_child(projectile)
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_spawn_particles.emitting = true
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_spawn_timer -= delta
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1
scripts/entities/enemies/projectile_spawner.gd.uid
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1
scripts/entities/enemies/projectile_spawner.gd.uid
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uid://dbyq5apxmiosn
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