tweak attack timings
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@@ -14,14 +14,14 @@ enum Side { RIGHT, LEFT }
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@export var attack_radius: float = 2
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@export_group("Timers")
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@export var _cooldown_time: float = 0.3
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@export var _hit_window_time: float = 0.15
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@export var _cooldown_time: float = 0.25
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@export var _hit_window_time: float = 0.1
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@export_group("Hits")
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@export var _hit_projectile_speed: float = 35
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@export var _direction_angles: Dictionary[float, float] = {0.0: 0.0, PI: PI / 2.0}
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@export var _hit_stop_time_scale := 0.05
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@export var _hit_stop_duration := 0.25
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@export var _hit_stop_duration := 0.3
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var side := Side.RIGHT
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