add projectile deflection and move constants to exports

This commit is contained in:
2025-02-25 01:08:45 +10:00
parent 20517af12e
commit c0984ce6f8
6 changed files with 56 additions and 32 deletions

View File

@@ -61,7 +61,7 @@ func init(children: Array[Node], parent: Node, material: Material) -> void:
func set_visibility(visible: bool) -> void:
is_visible = visible
for node in _mesh_nodes:
node.visible = is_visible
node.visible = is_visible and Debugger.mode == Debugger.Mode.FULL
func _on_debugger_mode_changed(mode: Debugger.Mode) -> void: