add projectile deflection and move constants to exports
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@@ -61,7 +61,7 @@ func init(children: Array[Node], parent: Node, material: Material) -> void:
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func set_visibility(visible: bool) -> void:
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is_visible = visible
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for node in _mesh_nodes:
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node.visible = is_visible
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node.visible = is_visible and Debugger.mode == Debugger.Mode.FULL
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func _on_debugger_mode_changed(mode: Debugger.Mode) -> void:
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