fix bone flip resetting
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@@ -39,7 +39,10 @@ func _ready() -> void:
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func _process_modification() -> void:
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if !_skeleton or !flip:
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if !_skeleton:
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return
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if !flip:
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for bone_idx in range(_skeleton.get_bone_count()):
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_skeleton.set_bone_pose(bone_idx, _skeleton.get_bone_pose(bone_idx))
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return
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