try fixing the aiming jitter
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@@ -40,7 +40,10 @@ func _process(delta: float) -> void:
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fov = _fov
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_damage_shake(delta)
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_hit_shake(delta)
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call_deferred("_process_following", delta)
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func _process_following(delta: float) -> void:
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var follow_position: Vector3 = Vector3.ZERO
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for player in Referencer.players:
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follow_position += _follow(player, delta)
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