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batrix/resources/entities/characters/mint/mint_racket_mat.tres
2025-09-16 23:55:21 +10:00

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cum3bsyxa5vh6"]
[ext_resource type="Shader" uid="uid://d06tpkplvte12" path="res://shaders/cel_shader/cel_shader_no_culling.gdshader" id="1_hjy5o"]
[ext_resource type="Texture2D" uid="uid://b2yqtj2nnhtom" path="res://assets/models/entities/characters/mint/textures/mint_racket_albedo.png" id="2_wg7yc"]
[resource]
render_priority = 0
shader = ExtResource("1_hjy5o")
shader_parameter/specular_smoothness = 0.05
shader_parameter/fresnel_smoothness = 0.05
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/base_texture = ExtResource("2_wg7yc")
shader_parameter/specular = Color(0.75, 0.75, 0.75, 0.552941)
shader_parameter/fresnel = Color(0.8, 0.8, 0.8, 0.615686)
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/uv_offset = Vector2(0, 0)