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batrix/scenes/entities/player/parts/player_bone_flattener.tscn
2025-09-16 23:55:21 +10:00

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[gd_scene load_steps=7 format=3 uid="uid://dbchrr3j3x3ah"]
[ext_resource type="Script" uid="uid://5a2bpkyod65j" path="res://scripts/effects/bones/bone_flattener.gd" id="1_qfe0v"]
[sub_resource type="Curve" id="Curve_hovub"]
_data = [Vector2(0, 0), 0.0, 0.333126, 0, 0, Vector2(1, 1), 2.20052, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_tlhvc"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Curve" id="Curve_slv5l"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.265734, 0.538352), 1.71284, 1.71284, 0, 0, Vector2(0.86014, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="Curve" id="Curve_smbxc"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0]
point_count = 1
[sub_resource type="Curve" id="Curve_6ax0t"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0]
point_count = 1
[node name="PlayerBoneFlattener" type="SkeletonModifier3D"]
_import_path = NodePath("")
unique_name_in_owner = false
process_mode = 0
process_priority = 0
process_physics_priority = 0
process_thread_group = 0
physics_interpolation_mode = 0
auto_translate_mode = 0
editor_description = ""
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
rotation_edit_mode = 0
rotation_order = 2
top_level = false
visible = true
visibility_parent = NodePath("")
active = true
influence = 1.0
script = ExtResource("1_qfe0v")
_mirror_y_angle = 0.05
_mouth_corner_pos_z = -0.043
_mouth_pos_z_curve = SubResource("Curve_hovub")
_mouth_corner_pos_x = 0.074
_mouth_corner_pos_y = 0.005
_mouth_corner_rot_y = 0.703
_mouth_rot_y_curve = SubResource("Curve_tlhvc")
_mouth_corner_rot_x = -0.49
_mouth_corner_rot_z = -0.525
_mouth_value_yaw_curve = SubResource("Curve_slv5l")
_mouth_front_pitch_curve = SubResource("Curve_smbxc")
_mouth_front_yaw_curve = SubResource("Curve_6ax0t")
_mouth_hide_rot_y = 6.283
metadata/_custom_type_script = "uid://5a2bpkyod65j"