add player formatting and checking for active multiplayer instance
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@@ -23,6 +23,7 @@ properties/2/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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script = ExtResource("1_82m0t")
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_respawn_height = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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