add export for dedicated server
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@@ -30,13 +30,16 @@ func _ready() -> void:
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_camera.make_current()
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Referencer.player = self
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Referencer.main_camera = _camera
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print("Player ", name, " ready")
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func _exit_tree() -> void:
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if not is_multiplayer_authority():
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return
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Referencer.player = null
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Referencer.main_camera = null
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print("Player ", name, " exiting tree")
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func _process(delta: float) -> void:
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