add players to debugger

This commit is contained in:
2025-02-12 21:30:47 +10:00
parent e2a3df213c
commit d2c2fac7e8
4 changed files with 25 additions and 12 deletions

View File

@@ -274,6 +274,19 @@ func _on_control_draw() -> void:
_set_label_texts()
return
for k: String in _text_to_draw.keys():
var v: Dictionary = _text_to_draw[k]
_append_text(k, v["value"] as Variant, v["label_index"] as int)
for k: String in _events_to_draw.keys():
var v: Dictionary = _events_to_draw[k]
_append_event(k, v["frame"] as int, v["args"] as Array[Variant])
_set_label_texts()
if !Referencer.main_camera:
return
for v: Dictionary in _vectors_to_draw.values():
if v["on"]:
_draw_vector(
@@ -297,16 +310,6 @@ func _on_control_draw() -> void:
_draw_circle(v["pos"] as Vector3, v["color"] as Color)
# v["on"] = false
for k: String in _text_to_draw.keys():
var v: Dictionary = _text_to_draw[k]
_append_text(k, v["value"] as Variant, v["label_index"] as int)
for k: String in _events_to_draw.keys():
var v: Dictionary = _events_to_draw[k]
_append_event(k, v["frame"] as int, v["args"] as Array[Variant])
_set_label_texts()
func _on_inputer_mode_changed(_input_mode: Inputer.Mode) -> void:
_update_controls_label()