add server console input
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@@ -64,19 +64,28 @@ func close() -> void:
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_msg_scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_SHOW_NEVER
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func send_server_message(message: String) -> void:
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_send_message.rpc(message, true)
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@rpc("any_peer", "call_local", "reliable", 1)
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func _send_message(message: String) -> void:
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var player_name := (
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Networker.players[multiplayer.get_remote_sender_id()]["name"] as String
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)
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var message_node := _make_message_node(player_name, message)
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func _send_message(message: String, server: bool = false) -> void:
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var player_name := ""
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if not server:
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player_name = (
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Networker.players[multiplayer.get_remote_sender_id()]["name"] as String
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)
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var message_node := _make_message_node(message, player_name)
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_msg_container.add_child(message_node)
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print(player_name + ": " + message)
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func _make_message_node(player_name: String, message: String) -> RichTextLabel:
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func _make_message_node(message: String, player_name: String = "") -> RichTextLabel:
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var node := _chat_message_scene.instantiate() as RichTextLabel
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node.text = "[b]" + player_name + ":[/b] " + _escape_bbcode_tags(message)
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if player_name:
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node.text = "[b]" + player_name + ":[/b] " + _escape_bbcode_tags(message)
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else:
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node.text = message
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return node
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@@ -105,7 +114,7 @@ func _on_message_edit_text_submitted(message: String) -> void:
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_message_history.append(message)
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_history_position = 0
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close()
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_send_message.rpc(message)
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_send_message.rpc(message, false)
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func _on_message_margin_minimum_size_changed() -> void:
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