add debugger
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169
scripts/debug/debugger.gd
Normal file
169
scripts/debug/debugger.gd
Normal file
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extends CanvasLayer
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## Handles displaying debug info.
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signal mode_changed(mode: Mode)
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enum Mode { DISABLED, PERFORMANCE, FULL }
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var mode: Mode = Mode.PERFORMANCE
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var _text_to_draw: Dictionary = {}
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var _events_to_draw: Dictionary = {}
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var _label1_text: String = ""
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var _label2_text: String = ""
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var _label3_text: String = ""
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@onready var _label1: RichTextLabel = $Control/LabelContainer1/Label1
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@onready var _label2: RichTextLabel = $Control/LabelContainer2/Label2
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@onready var _label3: RichTextLabel = $Control/LabelContainer3/Label3
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@onready var _label4: RichTextLabel = $Control/LabelContainer4/Label4
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func _ready() -> void:
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assert(_label1, str(self) + ": _label1 missing!")
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assert(_label2, str(self) + ": _label2 missing!")
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assert(_label3, str(self) + ": _label2 missing!")
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assert(_label4, str(self) + ": _label2 missing!")
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# enabled = OS.has_feature("editor")
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_update_visibility()
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mode_changed.emit(mode)
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func _process(_delta: float) -> void:
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call_deferred(&"_process_text_labels")
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_debug"):
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mode = wrapi(mode + 1, 0, Mode.size()) as Mode
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_update_visibility()
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mode_changed.emit(mode)
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func show_debug() -> bool:
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return mode == Mode.FULL
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func text(key: String, value: Variant, label_index: int = 1) -> void:
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if not show_debug():
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return
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_text_to_draw[key] = {"value": value, "label_index": label_index}
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func add_event(key: String) -> void:
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_events_to_draw[key] = {"frame": -9999, "args": []}
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func event_emitted(key: String, args: Array[Variant] = []) -> void:
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if not show_debug():
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return
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_events_to_draw[key] = {"frame": Engine.get_physics_frames(), "args": args}
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func _update_visibility() -> void:
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visible = mode != Mode.DISABLED
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func _append_text(key: String, value: Variant, label_index: int) -> void:
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var line_text := str(value)
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if value is int:
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line_text = (" " if value >= 0 else "") + line_text
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if (value as int) > 0:
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line_text = "[color=sky_blue]%s[/color]" % line_text
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elif (value as int) < 0:
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line_text = "[color=salmon]%s[/color]" % line_text
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elif value is float:
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line_text = (" " if value >= 0 else "") + "%.6f" % value
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if value > 0:
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line_text = "[color=sky_blue]%s[/color]" % line_text
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elif value < 0:
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line_text = "[color=salmon]%s[/color]" % line_text
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elif value is bool:
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if value:
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line_text = "[color=sky_blue]%s[/color]" % line_text
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else:
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line_text = "[color=salmon]%s[/color]" % line_text
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elif value is Vector3:
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line_text = (
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"(%s, %s, %s)"
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% [
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(" " if value.x >= 0 else "") + ("%.6f" % value.x),
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(" " if value.y >= 0 else "") + ("%.6f" % value.y),
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(" " if value.z >= 0 else "") + ("%.6f" % value.z),
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]
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)
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elif value is Vector2:
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line_text = (
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"(%s, %s)"
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% [
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(" " if value.x >= 0 else "") + ("%.6f" % value.x),
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(" " if value.y >= 0 else "") + ("%.6f" % value.y),
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]
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)
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line_text = "%s: %s\n" % [key, line_text]
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if label_index == 2:
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_label2_text += line_text
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else:
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_label1_text += line_text
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func _append_event(key: String, frame: int, args: Array[Variant]) -> void:
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var line_text := key
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if args.size() > 0:
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line_text += "(%s)" % ", ".join(args.map(str))
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var physics_frame := Engine.get_physics_frames()
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var color := Color.SALMON.lerp(
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Color.WHITE, clampf(float(physics_frame - frame) / 30.0, 0, 1)
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)
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if physics_frame - frame < 5:
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color = Color.SKY_BLUE
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line_text = "[color=#%s]%s[/color]\n" % [color.to_html(), line_text]
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_label3_text += line_text
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func _set_label_texts() -> void:
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_label1.text = _label1_text
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_label2.text = _label2_text
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_label3.text = _label3_text
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func _process_text_labels() -> void:
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if mode != Mode.DISABLED:
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_label1_text = ""
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_label2_text = ""
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_label3_text = ""
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_append_text("fps", Engine.get_frames_per_second() as int, 0)
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_append_text("gpu", RenderingServer.get_video_adapter_name(), 0)
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_append_text(
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"resolution",
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Vector2i(get_viewport().size * get_viewport().scaling_3d_scale as Vector2),
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0
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)
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if mode == Mode.PERFORMANCE:
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_set_label_texts()
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return
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if mode == Mode.FULL:
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for k: String in _text_to_draw.keys():
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var v: Dictionary = _text_to_draw[k]
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_append_text(k, v["value"] as Variant, v["label_index"] as int)
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for k: String in _events_to_draw.keys():
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var v: Dictionary = _events_to_draw[k]
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_append_event(k, v["frame"] as int, v["args"] as Array[Variant])
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_set_label_texts()
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