; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="mech" config/version="0.0.1" run/main_scene="uid://cn6ogqjs52exo" config/features=PackedStringArray("4.4", "Forward Plus") boot_splash/bg_color=Color(0, 0, 0, 1) boot_splash/show_image=false config/icon="res://icon.svg" [autoload] Debugger="*res://scenes/debugger.tscn" [debug] gdscript/warnings/untyped_declaration=2 gdscript/warnings/unsafe_call_argument=2 gdscript/warnings/integer_division=0 [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/always_on_top=true window/size/window_width_override=1280 window/size/window_height_override=720 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [input] toggle_debug={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"location":0,"echo":false,"script":null) ] } [physics] common/physics_jitter_fix=0.0 3d/physics_engine="Jolt Physics" common/physics_interpolation=true