add aht textures
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@@ -1,7 +1,7 @@
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extends Area3D
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class_name Gathering
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const ANTHILL_DEPOSIT_RADIUS: float = 0.5
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const ANTHILL_DEPOSIT_RADIUS: float = 0.75
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enum State {
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WAITING_FOR_NEW_ITEMS,
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@@ -242,7 +242,7 @@ func _on_nav_agent_navigation_finished() -> void:
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if (
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state == State.DEPOSITING
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and global_position.distance_to(_unit.anthill.global_position) < 1
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and global_position.distance_to(_unit.anthill.global_position) < 2
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):
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_deposit()
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