remove items_manager and make honeydew searching tied to a position

This commit is contained in:
2024-10-07 23:11:11 +10:00
parent 50cb83ad7c
commit 0fba1ee78d
10 changed files with 110 additions and 107 deletions

View File

@@ -32,7 +32,7 @@ func _ready() -> void:
item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i)))
gathering.initialize(anthill, skeleton, item_bones, MAX_CARRY, 0.4, 1)
gathering.target_set.connect(_on_gathering_target_set)
gathering.stop_gathering.connect(_on_gathering_stop)
gathering.stopped_gathering.connect(_on_stopped_gathering)
func _process(delta: float) -> void:
@@ -47,7 +47,7 @@ func _process(delta: float) -> void:
func _interact(with: Interactable) -> void:
if with is Honeydew:
state = AntGathererState.GATHERING
gathering.go_gather(with as Honeydew)
gathering.start_gathering(with as Honeydew)
func _handle_wandering(delta: float) -> void:
@@ -67,7 +67,7 @@ func _on_moving_ended() -> void:
func _on_moving_started() -> void:
if state == AntGathererState.GATHERING:
gathering.stop_all_gathering()
gathering.stop_gathering()
state = AntGathererState.MOVING
@@ -78,5 +78,5 @@ func _on_gathering_target_set(pos: Vector3) -> void:
nav_agent.set_target_position(pos)
func _on_gathering_stop() -> void:
func _on_stopped_gathering() -> void:
state = AntGathererState.WANDERING

View File

@@ -31,7 +31,7 @@ func _ready() -> void:
item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i)))
gathering.initialize(anthill, skeleton, item_bones)
gathering.target_set.connect(_on_gathering_target_set)
gathering.stop_gathering.connect(_on_gathering_stop)
gathering.stopped_gathering.connect(_on_stopped_gathering)
func _process(delta: float) -> void:
@@ -46,7 +46,7 @@ func _process(delta: float) -> void:
func _interact(with: Interactable) -> void:
if with is Honeydew:
state = AntNitwitState.GATHERING
gathering.go_gather(with as Honeydew)
gathering.start_gathering(with as Honeydew)
func _handle_wandering(delta: float) -> void:
@@ -66,7 +66,7 @@ func _on_moving_ended() -> void:
func _on_moving_started() -> void:
if state == AntNitwitState.GATHERING:
gathering.stop_all_gathering()
gathering.stop_gathering()
state = AntNitwitState.MOVING
@@ -77,5 +77,5 @@ func _on_gathering_target_set(pos: Vector3) -> void:
nav_agent.set_target_position(pos)
func _on_gathering_stop() -> void:
func _on_stopped_gathering() -> void:
state = AntNitwitState.WANDERING

View File

@@ -2,7 +2,7 @@ extends Area3D
class_name Gathering
signal target_set(pos: Vector3)
signal stop_gathering
signal stopped_gathering
const DEFAULT_MAX_CARRYING = 3
const DEFAULT_DROP_INTERVAL = 0.25
@@ -21,7 +21,6 @@ var state: GatherState = GatherState.STOP
var nearby_items: Dictionary = {}
var carrying_items: Array[Honeydew] = []
var max_carrying: int = DEFAULT_MAX_CARRYING
var deposit_leftover: int = 0
var target: Honeydew
var anthill: Anthill
@@ -31,8 +30,16 @@ var drop_interval: float = DEFAULT_DROP_INTERVAL
var pickup_interval: float = DEFAULT_PICKUP_INTERVAL
var item_bones: Array[int] = []
@onready var gathering_center: Vector3 = global_position
@onready var collision_shape: CollisionShape3D = $NearbyItemsSearch
@onready var radius_indicator: VisualInstance3D = (
$NearbyItemsSearch/GatheringRadius
)
func _ready() -> void:
assert(collision_shape != null, "collision_shape missing!")
assert(radius_indicator != null, "radius_indicator missing!")
body_entered.connect(_on_body_entered)
body_exited.connect(_on_body_exited)
@@ -62,28 +69,19 @@ func initialize(
item_bones = bones
func go_gather(item: Honeydew) -> void:
if anthill.space_left() <= 0:
return
if carrying_items.size() >= max_carrying:
go_deposit()
return
target = item
state = GatherState.PICKING_UP
target_set.emit(item.global_position)
func start_gathering(item: Honeydew) -> void:
gathering_center = item.global_position
_go_gather(item)
func go_deposit() -> void:
state = GatherState.DEPOSITING
var dir := anthill.global_position.direction_to(global_position)
target_set.emit(
anthill.global_position
+ dir
* ANTHILL_DEPOSIT_RADIUS
)
func stop_gathering() -> void:
state = GatherState.STOP
target = null
func handle_gathering(stop: bool) -> void:
collision_shape.global_position = gathering_center
collision_shape.global_rotation = Vector3.ZERO
if stop:
state = GatherState.STOP
@@ -96,13 +94,25 @@ func on_nav_agent_navigation_finished() -> void:
_deposit()
func set_leftover(value: int) -> void:
deposit_leftover = value
func _go_gather(item: Honeydew) -> void:
if anthill.space_left() <= 0:
return
if carrying_items.size() >= max_carrying:
_go_deposit()
return
target = item
state = GatherState.PICKING_UP
target_set.emit(item.global_position)
func stop_all_gathering() -> void:
state = GatherState.STOP
target = null
func _go_deposit() -> void:
state = GatherState.DEPOSITING
var dir := anthill.global_position.direction_to(global_position)
target_set.emit(
anthill.global_position
+ dir
* ANTHILL_DEPOSIT_RADIUS
)
func _get_nth_pile_pos(n: int) -> Vector3:
@@ -119,15 +129,15 @@ func _pick_up() -> void:
await get_tree().create_timer(pickup_interval).timeout
if carrying_items.size() >= max_carrying:
go_deposit()
_go_deposit()
return
var nearest := _find_nearest(nearby_items.values())
if nearest != null:
go_gather(nearest)
_go_gather(nearest)
return
go_deposit()
_go_deposit()
func _deposit() -> void:
@@ -139,13 +149,12 @@ func _deposit() -> void:
if anthill.space_left() <= 0:
print('DROP!')
_drop_everything()
stop_all_gathering()
stop_gathering.emit()
stop_gathering()
stopped_gathering.emit()
return
var item := carrying_items.pop_back() as Honeydew
await item.start_moving(anthill.global_position).moved
ItemsManager.erase_honeydew(item)
_erase_honeydew(item)
item.queue_free()
anthill.deposit_honeydew(1)
@@ -154,16 +163,11 @@ func _deposit() -> void:
state = GatherState.PICKING_UP
var nearest := _find_nearest(nearby_items.values())
if nearest != null:
go_gather(nearest)
return
var nearest_global := _find_nearest(ItemsManager.honeydews.values())
if nearest_global != null:
go_gather(nearest_global)
_go_gather(nearest)
return
stop_all_gathering()
stop_gathering.emit()
stop_gathering()
stopped_gathering.emit()
func _drop_everything() -> void:
@@ -201,6 +205,7 @@ func _erase_honeydew(item: Honeydew) -> void:
func _on_body_entered(item: Node3D) -> void:
print(item, ' entered')
if item is not Honeydew:
return
@@ -212,6 +217,7 @@ func _on_body_entered(item: Node3D) -> void:
func _on_body_exited(item: Node3D) -> void:
print(item, ' exited')
if item is not Honeydew:
return