fix aphid root bone variation
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@@ -19,7 +19,6 @@ var spawned_honeydews: Dictionary = {}
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var honeydew_scene := preload("res://scenes/items/honeydew.tscn")
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var _bones_to_scale: PackedStringArray = [
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"Root",
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"Antenna_root_L",
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"Eye_L",
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"Antenna_root_R",
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@@ -40,7 +39,11 @@ func _ready() -> void:
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-BONE_SCALE_VARIATION,
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BONE_SCALE_VARIATION,
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)
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skeleton.set_bone_pose_scale(bone, Vector3.ZERO)
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skeleton.set_bone_pose(bone, bone_transform)
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skeleton.scale *= 1 + randf_range(
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-BONE_SCALE_VARIATION,
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BONE_SCALE_VARIATION,
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)
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func _process(delta: float) -> void:
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