From 18ca7c6c09c1bbdda9dc5b5ff52654b417bc7ad3 Mon Sep 17 00:00:00 2001 From: teatov Date: Sun, 13 Oct 2024 20:53:21 +1000 Subject: [PATCH] fix units not being controlled when off screen --- scripts/units/abstract/controlled_unit.gd | 2 -- 1 file changed, 2 deletions(-) diff --git a/scripts/units/abstract/controlled_unit.gd b/scripts/units/abstract/controlled_unit.gd index 828744e..bf93df7 100644 --- a/scripts/units/abstract/controlled_unit.gd +++ b/scripts/units/abstract/controlled_unit.gd @@ -45,8 +45,6 @@ func _physics_process(delta: float) -> void: func _input(event: InputEvent) -> void: super._input(event) - if not _is_on_screen: - return if event is InputEventMouseButton and _selected: var button_event := event as InputEventMouseButton