tweak camera values again
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@@ -1,6 +1,6 @@
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extends Camera3D
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const ZOOM_SPEED: float = 0.25
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const ZOOM_SPEED: float = 0.1
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## How many pixels the mouse needs to be away
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## from the screen edge to move the camera.
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const EDGE_THRESHOLD: float = 10
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@@ -11,14 +11,14 @@ const EDGE_THRESHOLD: float = 10
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@export var zoom_in_speed: float = 5
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@export var zoom_out_distance: float = 90
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@export var zoom_out_fov: float = 20
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@export var zoom_out_fov: float = 30
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@export var zoom_out_angle: float = -0.25 * PI
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@export var zoom_out_speed: float = 30
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@export var zoom_out_speed: float = 35
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var target_position: Vector3 = Vector3(0, 0, 0)
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var mouse_position: Vector2 = Vector2()
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## 0 = zoomed in. 1 = zoomed out.
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var zoom_value: float = 0.25
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var zoom_value: float = 0.3
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func _process(delta: float) -> void:
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handle_movement(delta)
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