add honeydew node
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@@ -48,9 +48,12 @@ func _input(event: InputEvent) -> void:
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button_event.button_index == MOUSE_BUTTON_RIGHT
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and button_event.pressed
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):
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moving_to_target = true
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moving_started.emit()
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_set_target_click(button_event.position)
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if HoveringManager.hovered_node is Interactable:
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pass
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else:
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moving_to_target = true
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moving_started.emit()
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_set_target_click(button_event.position)
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func initialize(from: Anthill, pos: Vector3) -> ControlledUnit:
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