make unit node inheritance hierarchy
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@@ -13,7 +13,7 @@ const MAX_CARRY: int = 8
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var state: AntGathererState = AntGathererState.WANDERING
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@onready var gathering: Gathering = $Gathering
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@onready var skeleton: Skeleton3D = $Armature/Skeleton3D
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@onready var skeleton: Skeleton3D = $AntModel/Armature/Skeleton3D
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static func get_cost() -> int:
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