add a custom audio listener
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@@ -50,7 +50,8 @@ func _handle_honeydew_spawn(delta: float) -> void:
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if honeydew_spawn_timer >= 0:
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honeydew_spawn_timer -= delta
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return
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audio_player.play_sound(SoundManager.pop())
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var new_honeydew := honeydew_scene.instantiate() as Honeydew
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new_honeydew.set_aphid(self)
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