set unit animation to manual

This commit is contained in:
2024-10-07 23:59:04 +10:00
parent 6d3ddd7526
commit 638e4e2578
3 changed files with 5 additions and 5 deletions

View File

@@ -78,11 +78,6 @@ func _navigate() -> void:
func _animate(delta: float) -> void:
if not is_on_screen:
if velocity.length() > 0.1:
var velocity_normalized := velocity.normalized()
global_rotation.y = atan2(
-velocity_normalized.x, -velocity_normalized.z
) + PI
return
if velocity.length() > 0.01:
@@ -101,6 +96,7 @@ func _animate(delta: float) -> void:
delta * 8
)
animation_tree.set("parameters/locomotion/blend_position", locomotion_value)
animation_tree.advance(delta)
func _wander(delta: float) -> void: