rename enable to enabled in debug_draw
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@@ -5,7 +5,7 @@ const MARKER_RADIUS: float = 0.2
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const CIRCLE_RADIUS: float = 3
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const DEFAULT_COLOR: Color = Color.RED
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var enable: bool = false
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var enabled: bool = false
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var camera: Camera3D
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var control: Control = Control.new()
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@@ -18,26 +18,26 @@ var circles_to_draw: Array[Dictionary] = []
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func _ready() -> void:
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camera = get_viewport().get_camera_3d()
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layer = 999
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enable = false
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enabled = false
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control.draw.connect(_on_control_draw)
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add_child(control)
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func _process(_delta: float) -> void:
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if not enable:
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if not enabled:
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return
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control.queue_redraw()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_debug"):
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enable = not enable
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visible = enable
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enabled = not enabled
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visible = enabled
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vectors_to_draw.clear()
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func vector(from: Vector3, to: Vector3, color: Color = DEFAULT_COLOR) -> void:
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if not enable:
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if not enabled:
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return
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vectors_to_draw.append({"from": from, "to": to, "color": color})
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@@ -48,14 +48,14 @@ func marker(
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radius: float = MARKER_RADIUS,
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color: Color = DEFAULT_COLOR
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) -> void:
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if not enable:
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if not enabled:
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return
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markers_to_draw.append({"pos": pos, "radius": radius, "color": color})
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func circle(pos: Vector3, color: Color = DEFAULT_COLOR) -> void:
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if not enable:
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if not enabled:
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return
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circles_to_draw.append({"pos": pos, "color": color})
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@@ -105,7 +105,7 @@ func _draw_circle(pos: Vector3, color: Color) -> void:
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func _on_control_draw() -> void:
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if not enable:
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if not enabled:
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return
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for v in vectors_to_draw:
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