add test unit
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15
scripts/units/test_unit.gd
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15
scripts/units/test_unit.gd
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extends Node3D
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class_name TestUnit
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var selected: bool = false
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@onready var selection_sprite: Sprite3D = $SelectionSprite
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func _ready() -> void:
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set_selected(false)
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func set_selected(on: bool) -> void:
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selected = on
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selection_sprite.visible = selected
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