add more sounds
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@@ -188,7 +188,7 @@ func _deposit() -> void:
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var item := carrying_items.pop_back() as Honeydew
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audio_player.play_polyphonic(SoundManager.swoosh())
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await item.start_moving(anthill.global_position).moved
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audio_player.play_polyphonic(SoundManager.pop())
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audio_player.play_polyphonic(SoundManager.tok())
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item.remove_from_spawner()
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_erase_honeydew(item)
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item.queue_free()
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