add honeydew tweening on gathering
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@@ -1,10 +1,15 @@
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extends Interactable
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class_name Honeydew
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signal moved
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const HEIGHT_OFFSET: float = 0.1
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const DROP_SPREAD: float = 0.1
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const MOVE_SPEED: float = 8
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var carried: bool = false
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var move_to: Vector3
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var move_from: Vector3
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var moving_timer: float = 0
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@onready var collision_shape: CollisionShape3D = $CollisionShape3D
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@@ -15,11 +20,29 @@ func _ready() -> void:
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global_position.y = HEIGHT_OFFSET
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func _process(delta: float) -> void:
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super._process(delta)
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if moving_timer <= 0:
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if move_to != Vector3.ZERO:
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move_to = Vector3.ZERO
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moved.emit()
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return
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moving_timer -= delta * MOVE_SPEED
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global_position = lerp(
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move_from,
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move_to,
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(1 - moving_timer),
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)
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func set_carried(on: bool) -> void:
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carried = on
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can_interact = not carried
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collision_shape.disabled = carried
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if (not carried):
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global_position.x += randf_range(-DROP_SPREAD, DROP_SPREAD)
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global_position.y = HEIGHT_OFFSET
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global_position.z += randf_range(-DROP_SPREAD, DROP_SPREAD)
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func start_moving(to: Vector3) -> Honeydew:
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moving_timer = 1
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move_from = global_position
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move_to = to
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return self
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@@ -7,6 +7,7 @@ signal stop_gathering
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const DEFAULT_MAX_CARRYING = 3
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const DEFAULT_DROP_INTERVAL = 0.25
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const DEFAULT_PICKUP_INTERVAL = 0.5
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const DROP_SPREAD: float = 0.1
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enum GatherState {
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PICKING_UP,
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@@ -33,11 +34,7 @@ func _ready() -> void:
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func _process(_delta: float) -> void:
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for i in range(carrying_items.size()):
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var item := carrying_items[i]
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item.global_position = (
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global_position
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+ (Vector3.UP * 0.5)
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+ (Vector3.UP * 0.1 * i)
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)
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item.global_position = get_nth_pile_pos(i)
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if target != null:
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DebugDraw.circle(target.global_position)
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@@ -92,11 +89,21 @@ func stop_all_gathering() -> void:
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state = GatherState.STOP
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target = null
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func get_nth_pile_pos(n: int) -> Vector3:
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return (
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global_position
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+ (Vector3.UP * 0.5)
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+ (Vector3.UP * 0.1 * n)
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)
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func _pick_up() -> void:
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if not target.carried:
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carrying_items.append(target)
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target.set_carried(true)
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await target.start_moving(
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get_nth_pile_pos(carrying_items.size() - 1)
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).moved
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await get_tree().create_timer(pickup_interval).timeout
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if carrying_items.size() >= max_carrying:
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@@ -125,6 +132,7 @@ func _deposit() -> void:
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return
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var item := carrying_items.pop_back() as Honeydew
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await item.start_moving(anthill.global_position).moved
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ItemsManager.erase_honeydew(item)
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_erase_honeydew(item)
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item.queue_free()
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@@ -149,7 +157,12 @@ func _deposit() -> void:
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func _drop_everything() -> void:
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while carrying_items.size() > 0:
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var item := carrying_items.pop_back() as Honeydew
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item.set_carried(false)
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var new_pos := Vector3(
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randf_range(-DROP_SPREAD, DROP_SPREAD),
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Honeydew.HEIGHT_OFFSET,
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randf_range(-DROP_SPREAD, DROP_SPREAD),
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)
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await item.start_moving(global_position + new_pos).moved
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await get_tree().create_timer(drop_interval).timeout
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