update root unit node to CharacterBody3D and fix selection logic
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@@ -97,7 +97,7 @@ func _on_frustrum_area_unit_entered(unit: Node3D) -> void:
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if visible_units.keys().has(unit_id):
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return
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visible_units[unit_id] = unit.get_parent()
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visible_units[unit_id] = unit
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func _on_frustrum_area_unit_exited(unit: Node3D) -> void:
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@@ -1,4 +1,4 @@
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extends Node3D
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extends CharacterBody3D
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class_name TestUnit
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var selected: bool = false
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