add gathering awaiting
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@@ -31,13 +31,12 @@ func _ready() -> void:
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for i in MAX_CARRY:
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item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i)))
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gathering.initialize(anthill, skeleton, item_bones, MAX_CARRY, 0.4, 1)
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gathering.target_set.connect(_on_gathering_target_set)
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gathering.stopped_gathering.connect(_on_stopped_gathering)
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gathering.navigate_to.connect(_on_gathering_navigate_to)
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func _process(delta: float) -> void:
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super._process(delta)
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if moving_to_target:
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if is_relocating:
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state = AntGathererState.MOVING
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_handle_wandering(delta)
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@@ -58,7 +57,7 @@ func _handle_wandering(delta: float) -> void:
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func _handle_gathering() -> void:
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gathering.handle_gathering(state != AntGathererState.GATHERING, showing_info)
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gathering.handle_gathering(showing_info)
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func _on_moving_ended() -> void:
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@@ -71,12 +70,8 @@ func _on_moving_started() -> void:
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state = AntGathererState.MOVING
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func _on_gathering_target_set(pos: Vector3) -> void:
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func _on_gathering_navigate_to(pos: Vector3) -> void:
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if state != AntGathererState.GATHERING:
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return
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nav_agent.set_target_position(pos)
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func _on_stopped_gathering() -> void:
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state = AntGathererState.WANDERING
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navigate(pos)
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