add gathering awaiting

This commit is contained in:
2024-10-08 05:50:05 +10:00
parent f144e79ea5
commit a8e179d60c
10 changed files with 92 additions and 71 deletions

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@@ -30,3 +30,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.15587, 0)
transform = Transform3D(1.62268, 0, 0, 0, 1.62268, 0, 0, 0, 1.62268, 0, 0, 0) transform = Transform3D(1.62268, 0, 0, 0, 1.62268, 0, 0, 0, 1.62268, 0, 0, 0)
cast_shadow = 0 cast_shadow = 0
mesh = SubResource("QuadMesh_2gykr") mesh = SubResource("QuadMesh_2gykr")
[node name="NavigationObstacle3D" type="NavigationObstacle3D" parent="."]
radius = 0.57

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@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://dhtofjn8dnuw3"] [gd_scene load_steps=13 format=3 uid="uid://dhtofjn8dnuw3"]
[ext_resource type="Texture2D" uid="uid://cc40vkh4nc6pk" path="res://assets/textures/gui/think_bubble.png" id="1_hsifm"] [ext_resource type="Texture2D" uid="uid://cc40vkh4nc6pk" path="res://assets/textures/gui/think_bubble.png" id="1_hsifm"]
[ext_resource type="Script" path="res://scripts/ui/unit_info.gd" id="2_b6c6l"] [ext_resource type="Script" path="res://scripts/ui/unit_info.gd" id="2_b6c6l"]
@@ -20,9 +20,13 @@ region = Rect2(476.79, 88.6228, 77.4275, 53.8488)
atlas = ExtResource("6_vrqjx") atlas = ExtResource("6_vrqjx")
region = Rect2(572.197, 83.8424, 60.0876, 64.636) region = Rect2(572.197, 83.8424, 60.0876, 64.636)
[sub_resource type="AtlasTexture" id="AtlasTexture_o8jta"] [sub_resource type="AtlasTexture" id="AtlasTexture_0t4ki"]
atlas = ExtResource("6_vrqjx") atlas = ExtResource("6_vrqjx")
region = Rect2(654.844, 86.7453, 91.2445, 50.4017) region = Rect2(656.569, 88.7656, 91.2443, 48.374)
[sub_resource type="AtlasTexture" id="AtlasTexture_mcquw"]
atlas = ExtResource("6_vrqjx")
region = Rect2(758.514, 84.6555, 89.4846, 61.9183)
[sub_resource type="AtlasTexture" id="AtlasTexture_ndwb1"] [sub_resource type="AtlasTexture" id="AtlasTexture_ndwb1"]
atlas = ExtResource("6_vrqjx") atlas = ExtResource("6_vrqjx")
@@ -98,13 +102,28 @@ anchor_left = 0.5
anchor_top = 0.5 anchor_top = 0.5
anchor_right = 0.5 anchor_right = 0.5
anchor_bottom = 0.5 anchor_bottom = 0.5
offset_left = -45.0 offset_left = -47.0
offset_top = -38.0 offset_top = -37.0
offset_right = 46.0 offset_right = 44.0
offset_bottom = 12.0 offset_bottom = 11.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
texture = SubResource("AtlasTexture_o8jta") texture = SubResource("AtlasTexture_0t4ki")
[node name="AntAwaiting" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -44.0
offset_top = -42.0
offset_right = 45.0
offset_bottom = 19.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("AtlasTexture_mcquw")
[node name="AphidIdle" type="TextureRect" parent="."] [node name="AphidIdle" type="TextureRect" parent="."]
layout_mode = 1 layout_mode = 1

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@@ -7,6 +7,7 @@ enum InfoState {
ANT_MOVING, ANT_MOVING,
ANT_PICKING_UP, ANT_PICKING_UP,
ANT_DEPOSITING, ANT_DEPOSITING,
ANT_AWAITING,
APHID_IDLE, APHID_IDLE,
APHID_PANIC, APHID_PANIC,
APHID_EAT, APHID_EAT,
@@ -19,6 +20,7 @@ var state: InfoState = InfoState.NONE
@onready var ant_moving: Control = $AntMoving @onready var ant_moving: Control = $AntMoving
@onready var ant_picking_up: Control = $AntPickingUp @onready var ant_picking_up: Control = $AntPickingUp
@onready var ant_depositing: Control = $AntDepositing @onready var ant_depositing: Control = $AntDepositing
@onready var ant_awaiting: Control = $AntAwaiting
@onready var aphid_idle: Control = $AphidIdle @onready var aphid_idle: Control = $AphidIdle
@onready var aphid_panic: Control = $AphidPanic @onready var aphid_panic: Control = $AphidPanic
@onready var aphid_eat: Control = $AphidEat @onready var aphid_eat: Control = $AphidEat
@@ -29,6 +31,7 @@ func _ready() -> void:
assert(ant_moving != null, "ant_moving missing!") assert(ant_moving != null, "ant_moving missing!")
assert(ant_picking_up != null, "ant_picking_up missing!") assert(ant_picking_up != null, "ant_picking_up missing!")
assert(ant_depositing != null, "ant_depositing missing!") assert(ant_depositing != null, "ant_depositing missing!")
assert(ant_awaiting != null, "ant_awaiting missing!")
assert(aphid_idle != null, "aphid_idle missing!") assert(aphid_idle != null, "aphid_idle missing!")
assert(aphid_panic != null, "aphid_panic missing!") assert(aphid_panic != null, "aphid_panic missing!")
assert(aphid_eat != null, "aphid_eat missing!") assert(aphid_eat != null, "aphid_eat missing!")
@@ -69,6 +72,8 @@ func _set_image()->void:
ant_picking_up.visible = true ant_picking_up.visible = true
InfoState.ANT_DEPOSITING: InfoState.ANT_DEPOSITING:
ant_depositing.visible = true ant_depositing.visible = true
InfoState.ANT_AWAITING:
ant_awaiting.visible = true
InfoState.APHID_IDLE: InfoState.APHID_IDLE:
aphid_idle.visible = true aphid_idle.visible = true
InfoState.APHID_PANIC: InfoState.APHID_PANIC:
@@ -90,13 +95,7 @@ func _get_state() -> void:
AntNitwit.AntNitwitState.MOVING: AntNitwit.AntNitwitState.MOVING:
state = InfoState.ANT_MOVING state = InfoState.ANT_MOVING
AntNitwit.AntNitwitState.GATHERING: AntNitwit.AntNitwitState.GATHERING:
match (unit as AntNitwit).gathering.state: _get_gathering_state((unit as AntNitwit).gathering.state)
Gathering.GatherState.PICKING_UP:
state = InfoState.ANT_PICKING_UP
Gathering.GatherState.DEPOSITING:
state = InfoState.ANT_DEPOSITING
Gathering.GatherState.STOP:
state = InfoState.NONE
if unit is AntGatherer: if unit is AntGatherer:
match (unit as AntGatherer).state: match (unit as AntGatherer).state:
@@ -105,10 +104,16 @@ func _get_state() -> void:
AntGatherer.AntGathererState.MOVING: AntGatherer.AntGathererState.MOVING:
state = InfoState.ANT_MOVING state = InfoState.ANT_MOVING
AntGatherer.AntGathererState.GATHERING: AntGatherer.AntGathererState.GATHERING:
match (unit as AntGatherer).gathering.state: _get_gathering_state((unit as AntGatherer).gathering.state)
func _get_gathering_state(gather_state: Gathering.GatherState) -> void:
match gather_state:
Gathering.GatherState.PICKING_UP: Gathering.GatherState.PICKING_UP:
state = InfoState.ANT_PICKING_UP state = InfoState.ANT_PICKING_UP
Gathering.GatherState.DEPOSITING: Gathering.GatherState.DEPOSITING:
state = InfoState.ANT_DEPOSITING state = InfoState.ANT_DEPOSITING
Gathering.GatherState.AWAITING:
state = InfoState.ANT_AWAITING
Gathering.GatherState.STOP: Gathering.GatherState.STOP:
state = InfoState.NONE state = InfoState.NONE

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@@ -31,13 +31,12 @@ func _ready() -> void:
for i in MAX_CARRY: for i in MAX_CARRY:
item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i))) item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i)))
gathering.initialize(anthill, skeleton, item_bones, MAX_CARRY, 0.4, 1) gathering.initialize(anthill, skeleton, item_bones, MAX_CARRY, 0.4, 1)
gathering.target_set.connect(_on_gathering_target_set) gathering.navigate_to.connect(_on_gathering_navigate_to)
gathering.stopped_gathering.connect(_on_stopped_gathering)
func _process(delta: float) -> void: func _process(delta: float) -> void:
super._process(delta) super._process(delta)
if moving_to_target: if is_relocating:
state = AntGathererState.MOVING state = AntGathererState.MOVING
_handle_wandering(delta) _handle_wandering(delta)
@@ -58,7 +57,7 @@ func _handle_wandering(delta: float) -> void:
func _handle_gathering() -> void: func _handle_gathering() -> void:
gathering.handle_gathering(state != AntGathererState.GATHERING, showing_info) gathering.handle_gathering(showing_info)
func _on_moving_ended() -> void: func _on_moving_ended() -> void:
@@ -71,12 +70,8 @@ func _on_moving_started() -> void:
state = AntGathererState.MOVING state = AntGathererState.MOVING
func _on_gathering_target_set(pos: Vector3) -> void: func _on_gathering_navigate_to(pos: Vector3) -> void:
if state != AntGathererState.GATHERING: if state != AntGathererState.GATHERING:
return return
nav_agent.set_target_position(pos) navigate(pos)
func _on_stopped_gathering() -> void:
state = AntGathererState.WANDERING

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@@ -30,13 +30,12 @@ func _ready() -> void:
for i in gathering.DEFAULT_MAX_CARRYING: for i in gathering.DEFAULT_MAX_CARRYING:
item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i))) item_bones.append(skeleton.find_bone(ITEM_BONE_NAME + str(i)))
gathering.initialize(anthill, skeleton, item_bones) gathering.initialize(anthill, skeleton, item_bones)
gathering.target_set.connect(_on_gathering_target_set) gathering.navigate_to.connect(_on_gathering_navigate_to)
gathering.stopped_gathering.connect(_on_stopped_gathering)
func _process(delta: float) -> void: func _process(delta: float) -> void:
super._process(delta) super._process(delta)
if moving_to_target: if is_relocating:
state = AntNitwitState.MOVING state = AntNitwitState.MOVING
_handle_wandering(delta) _handle_wandering(delta)
@@ -57,7 +56,7 @@ func _handle_wandering(delta: float) -> void:
func _handle_gathering() -> void: func _handle_gathering() -> void:
gathering.handle_gathering(state != AntNitwitState.GATHERING, showing_info) gathering.handle_gathering(showing_info)
func _on_moving_ended() -> void: func _on_moving_ended() -> void:
@@ -70,12 +69,10 @@ func _on_moving_started() -> void:
state = AntNitwitState.MOVING state = AntNitwitState.MOVING
func _on_gathering_target_set(pos: Vector3) -> void: func _on_gathering_navigate_to(pos: Vector3) -> void:
print('_on_gathering_navigate_to')
if state != AntNitwitState.GATHERING: if state != AntNitwitState.GATHERING:
return return
print('_on_gathering_navigate_to 2')
nav_agent.set_target_position(pos) navigate(pos)
func _on_stopped_gathering() -> void:
state = AntNitwitState.WANDERING

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@@ -65,7 +65,6 @@ func _handle_honeydew_spawn(delta: float) -> void:
holder.add_child(new_honeydew) holder.add_child(new_honeydew)
new_honeydew.global_position = global_position + new_pos new_honeydew.global_position = global_position + new_pos
_put_honeydew(new_honeydew) _put_honeydew(new_honeydew)
audio_player.play_polyphonic(SoundManager.pop())
_set_spawn_timer() _set_spawn_timer()

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@@ -1,8 +1,7 @@
extends Area3D extends Area3D
class_name Gathering class_name Gathering
signal target_set(pos: Vector3) signal navigate_to(pos: Vector3)
signal stopped_gathering
const DEFAULT_MAX_CARRYING = 3 const DEFAULT_MAX_CARRYING = 3
const DEFAULT_DROP_INTERVAL = 0.25 const DEFAULT_DROP_INTERVAL = 0.25
@@ -11,6 +10,7 @@ const DROP_SPREAD: float = 0.1
const ANTHILL_DEPOSIT_RADIUS: float = 0.5 const ANTHILL_DEPOSIT_RADIUS: float = 0.5
enum GatherState { enum GatherState {
AWAITING,
PICKING_UP, PICKING_UP,
DEPOSITING, DEPOSITING,
STOP, STOP,
@@ -89,11 +89,9 @@ func initialize(
item_bones = bones item_bones = bones
func handle_gathering(stop: bool, showing_info: bool) -> void: func handle_gathering(showing_info: bool) -> void:
collision_shape.global_position = gathering_center collision_shape.global_position = gathering_center
collision_shape.global_rotation = Vector3.ZERO collision_shape.global_rotation = Vector3.ZERO
if stop:
state = GatherState.STOP
radius_indicator.visible = ( radius_indicator.visible = (
(state != GatherState.STOP and showing_info) (state != GatherState.STOP and showing_info)
@@ -104,7 +102,8 @@ func handle_gathering(stop: bool, showing_info: bool) -> void:
func start_gathering(item: Honeydew) -> void: func start_gathering(item: Honeydew) -> void:
gathering_center = item.global_position gathering_center = item.global_position
showing_after_set = true showing_after_set = true
_go_gather(item) state = GatherState.AWAITING
_go_pick_up(item)
func stop_gathering() -> void: func stop_gathering() -> void:
@@ -123,7 +122,7 @@ func on_nav_agent_navigation_finished() -> void:
_deposit() _deposit()
func _go_gather(item: Honeydew) -> void: func _go_pick_up(item: Honeydew) -> void:
if anthill.space_left() <= 0: if anthill.space_left() <= 0:
return return
if carrying_items.size() >= max_carrying: if carrying_items.size() >= max_carrying:
@@ -131,13 +130,13 @@ func _go_gather(item: Honeydew) -> void:
return return
target = item target = item
state = GatherState.PICKING_UP state = GatherState.PICKING_UP
target_set.emit(item.global_position) navigate_to.emit(item.global_position)
func _go_deposit() -> void: func _go_deposit() -> void:
state = GatherState.DEPOSITING state = GatherState.DEPOSITING
var dir := anthill.global_position.direction_to(global_position) var dir := anthill.global_position.direction_to(global_position)
target_set.emit( navigate_to.emit(
anthill.global_position anthill.global_position
+ dir + dir
* ANTHILL_DEPOSIT_RADIUS * ANTHILL_DEPOSIT_RADIUS
@@ -152,7 +151,7 @@ func _pick_up() -> void:
var nearest := _find_nearest(nearby_items.values()) var nearest := _find_nearest(nearby_items.values())
if target == null or target.carried: if target == null or target.carried:
if nearest != null: if nearest != null:
_go_gather(nearest) _go_pick_up(nearest)
elif carrying_items.size() > 0: elif carrying_items.size() > 0:
_go_deposit() _go_deposit()
return return
@@ -170,7 +169,7 @@ func _pick_up() -> void:
_go_deposit() _go_deposit()
return return
_go_gather(nearest) _go_pick_up(nearest)
func _deposit() -> void: func _deposit() -> void:
@@ -180,10 +179,8 @@ func _deposit() -> void:
return return
if anthill.space_left() <= 0: if anthill.space_left() <= 0:
print('DROP!') state = GatherState.AWAITING
_drop_everything() await _drop_everything()
stop_gathering()
stopped_gathering.emit()
return return
var item := carrying_items.pop_back() as Honeydew var item := carrying_items.pop_back() as Honeydew
@@ -198,11 +195,11 @@ func _deposit() -> void:
var nearest := _find_nearest(nearby_items.values()) var nearest := _find_nearest(nearby_items.values())
if nearest != null: if nearest != null:
_go_gather(nearest) _go_pick_up(nearest)
return return
stop_gathering() state = GatherState.AWAITING
stopped_gathering.emit() navigate_to.emit(gathering_center)
func _drop_everything() -> void: func _drop_everything() -> void:
@@ -248,6 +245,8 @@ func _on_body_entered(item: Node3D) -> void:
return return
nearby_items[item_id] = item as Honeydew nearby_items[item_id] = item as Honeydew
if state == GatherState.AWAITING and anthill.space_left() > 0:
_go_pick_up(item as Honeydew)
func _on_body_exited(item: Node3D) -> void: func _on_body_exited(item: Node3D) -> void:

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@@ -8,7 +8,7 @@ var anthill: Anthill
var hovered_rect: bool = false var hovered_rect: bool = false
var selected: bool = false var selected: bool = false
var moving_to_target: bool = false var is_relocating: bool = false
var ground_plane: Plane = Plane(Vector3.UP, 0) var ground_plane: Plane = Plane(Vector3.UP, 0)
@onready var camera: Camera3D = get_viewport().get_camera_3d() @onready var camera: Camera3D = get_viewport().get_camera_3d()
@@ -40,8 +40,8 @@ func _process(delta: float) -> void:
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
super._physics_process(delta) super._physics_process(delta)
if moving_to_target and nav_agent.is_navigation_finished(): if is_relocating and nav_agent.is_navigation_finished():
moving_to_target = false is_relocating = false
moving_ended.emit() moving_ended.emit()
@@ -59,7 +59,6 @@ func _input(event: InputEvent) -> void:
if HoveringManager.hovered_node is Interactable: if HoveringManager.hovered_node is Interactable:
_interact(HoveringManager.hovered_node as Interactable) _interact(HoveringManager.hovered_node as Interactable)
else: else:
moving_to_target = true
moving_started.emit() moving_started.emit()
_set_target_click(button_event.position) _set_target_click(button_event.position)
@@ -78,6 +77,11 @@ func set_selected(on: bool) -> void:
selected = on selected = on
func navigate(to: Vector3, relocating: bool = false) -> void:
is_relocating = relocating
nav_agent.set_target_position(to)
func _interact(with: Interactable) -> void: func _interact(with: Interactable) -> void:
print(self, ' interacting with ', with) print(self, ' interacting with ', with)
@@ -87,7 +91,7 @@ func _set_target_click(mouse_pos: Vector2) -> void:
if click_pos == null: if click_pos == null:
return return
nav_agent.set_target_position(click_pos) navigate(click_pos, true)
func _click_raycast(mouse_pos: Vector2) -> Vector3: func _click_raycast(mouse_pos: Vector2) -> Vector3:

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@@ -70,8 +70,8 @@ func toggle_info(on: bool) -> void:
func _click() -> void: func _click() -> void:
toggle_info(true)
UiManager.unit_info.open(self) UiManager.unit_info.open(self)
toggle_info(true)
func _navigate() -> void: func _navigate() -> void: