refactor Interactable and Unit

This commit is contained in:
2024-10-13 21:27:53 +10:00
parent 6cff7362fc
commit bdf05d5479
3 changed files with 44 additions and 46 deletions

View File

@@ -1,22 +1,25 @@
extends Interactable
class_name Unit
const MOVE_SPEED: float = 3
const TURN_SPEED: float = 10
const LOCOMOTION_CHANGE_SPEED: float = 8
var _move_speed: float = 3
var _max_wander_distance: float = 5
var _min_wander_interval: float = 0.25
var _max_wander_interval: float = 5
var _is_on_screen: bool = false
var _wandering_timer: float = 0
var _wandering_center: Vector3 = Vector3.ZERO
var _wandering_timer: float = 0
var _spawn_pos: Vector3
var _locomotion_value: float = 0
var _showing_info: bool = false
var _advance_anim_delta_accum: float = 0
var _showing_info: bool = false
@onready var nav_agent: NavigationAgent3D = $NavigationAgent3D
@onready var ui_origin: Node3D = $UiOrigin
@onready var animation_tree: AnimationTree = $AnimationTree
@@ -41,11 +44,13 @@ func _ready() -> void:
anim_advance_indicator.visible = false
if _spawn_pos != null and _spawn_pos != Vector3.ZERO:
global_position = _spawn_pos
_wandering_center = global_position
nav_agent.max_speed = MOVE_SPEED
nav_agent.max_speed = _move_speed
nav_agent.velocity_computed.connect(_on_nav_agent_velocity_computed)
set_max_slides(2)
visibility_notifier.screen_entered.connect(
_on_visibility_notifier_screen_entered,
)
@@ -56,23 +61,19 @@ func _ready() -> void:
func _process(delta: float) -> void:
super._process(delta)
_animate(delta)
_handle_animation(delta)
_showing_info = UiManager.unit_info.unit == self
func _physics_process(_delta: float) -> void:
_navigate()
func toggle_info(on: bool) -> void:
_showing_info = on
_handle_navigation()
func _click() -> void:
UiManager.unit_info.open(self)
toggle_info(true)
func _navigate() -> void:
func _handle_navigation() -> void:
if nav_agent.is_navigation_finished():
velocity = Vector3.ZERO
return
@@ -80,12 +81,12 @@ func _navigate() -> void:
var next_pos := nav_agent.get_next_path_position()
var direction := global_position.direction_to(next_pos)
var new_velocity := direction * MOVE_SPEED
var new_velocity := direction * _move_speed
nav_agent.set_velocity(new_velocity)
func _animate(delta: float) -> void:
if not _is_on_screen:
func _handle_animation(delta: float) -> void:
if not visibility_notifier.is_on_screen():
return
if velocity.length() > 0.01:
@@ -100,8 +101,8 @@ func _animate(delta: float) -> void:
_locomotion_value = move_toward(
_locomotion_value,
velocity.length() / MOVE_SPEED,
delta * 8
velocity.length() / _move_speed,
delta * LOCOMOTION_CHANGE_SPEED
)
animation_tree.set("parameters/locomotion/blend_position", _locomotion_value)
@@ -113,10 +114,12 @@ func _animate(delta: float) -> void:
)
var frame := Engine.get_frames_drawn()
var advance := (frame + get_instance_id()) % advance_anim_step == 0
anim_advance_indicator.visible = advance and DebugManager.enabled
if advance:
animation_tree.advance(_advance_anim_delta_accum)
_advance_anim_delta_accum = 0
anim_advance_indicator.visible = advance and DebugManager.enabled
func _wander(delta: float) -> void:
@@ -138,10 +141,8 @@ func _on_nav_agent_velocity_computed(safe_velocity: Vector3) -> void:
func _on_visibility_notifier_screen_entered() -> void:
_is_on_screen = true
SelectionManager.add_unit_to_visible(self)
func _on_visibility_notifier_screen_exited() -> void:
_is_on_screen = false
SelectionManager.remove_unit_from_visible(self)