replace animation state machines with blend trees

This commit is contained in:
2024-10-22 10:46:20 +10:00
parent 6f34c70848
commit d38d87f0a3
5 changed files with 84 additions and 64 deletions

View File

@@ -146,7 +146,9 @@ func _pick_up() -> void:
_get_nth_pile_pos(_carrying_items.size() - 1)
).tween_finished
audio_player.play_sound(SoundManager.pop())
_unit.animation_playback.travel("plop_down")
_unit.animation_tree["parameters/plop_down_oneshot/request"] = (
AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE
)
await get_tree().create_timer(_pickup_interval).timeout
@@ -171,7 +173,9 @@ func _deposit() -> void:
return
var item := _carrying_items.pop_back() as Honeydew
_unit.animation_playback.travel("plop_up")
_unit.animation_tree["parameters/plop_up_oneshot/request"] = (
AnimationNodeOneShot.ONE_SHOT_REQUEST_FIRE
)
audio_player.play_sound(SoundManager.swoosh())
await item.start_tweening(