add aphid poop sounds and plop animations
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@@ -24,6 +24,9 @@ var _advance_anim_delta_accum: float = 0
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@onready var nav_agent: NavigationAgent3D = $NavigationAgent3D
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@onready var ui_origin: Node3D = $UiOrigin
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@onready var animation_tree: AnimationTree = $AnimationTree
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@onready var animation_playback: AnimationNodeStateMachinePlayback = (
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animation_tree.get("parameters/playback")
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)
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@onready var anim_advance_indicator: VisualInstance3D = $AnimAdvanceIndicator
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@onready var visibility_notifier: VisibleOnScreenNotifier3D = (
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$VisibleOnScreenNotifier3D
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@@ -87,6 +87,9 @@ func _handle_honeydew_spawn(delta: float) -> void:
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new_honeydew.global_position = global_position + new_pos
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_put_honeydew(new_honeydew)
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audio_player.play_sound(SoundManager.aphid_poop())
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animation_playback.travel("plop")
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_set_spawn_timer()
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@@ -146,6 +146,7 @@ func _pick_up() -> void:
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_get_nth_pile_pos(_carrying_items.size() - 1)
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).tween_finished
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audio_player.play_sound(SoundManager.pop())
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_unit.animation_playback.travel("plop_down")
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await get_tree().create_timer(_pickup_interval).timeout
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var nearest := _find_nearest(_nearby_items.values())
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@@ -167,6 +168,7 @@ func _deposit() -> void:
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return
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var item := _carrying_items.pop_back() as Honeydew
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_unit.animation_playback.travel("plop_up")
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audio_player.play_sound(SoundManager.swoosh())
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await item.start_tweening(_unit.anthill.global_position).tween_finished
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