extends Node var is_fullscreen: bool = false func _ready() -> void: process_mode = Node.PROCESS_MODE_ALWAYS func _input(event: InputEvent) -> void: if event.is_action_pressed("toggle_fullscreen"): _toggle_fullscreen() func _toggle_fullscreen() -> void: is_fullscreen = not is_fullscreen if is_fullscreen: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)