Files
tli/scripts/ui/following_ui.gd

60 lines
1.3 KiB
GDScript

extends Control
class_name FollowingUi
const EDGE_MARGIN = 10
var target: Node3D
var is_mouse_over: bool = false
@onready var camera: Camera3D = get_viewport().get_camera_3d()
func _ready() -> void:
assert(camera != null, "camera missing!")
visible = false
func _process(_delta: float) -> void:
if not visible or target == null:
return
var pos := camera.unproject_position(target.global_position)
var corner_1 := Vector2.ONE * EDGE_MARGIN
var viewport_size := get_viewport().get_visible_rect().size
var corner_2 := Vector2(
viewport_size.x - size.x - EDGE_MARGIN,
viewport_size.y - size.y - EDGE_MARGIN,
)
position = (pos - pivot_offset).clamp(corner_1, corner_2)
func _input(event: InputEvent) -> void:
if not visible:
return
if event is InputEventMouseButton and not is_mouse_over:
var button_event := event as InputEventMouseButton
if not button_event.pressed:
return
if (
button_event.button_index == MOUSE_BUTTON_RIGHT
or button_event.button_index == MOUSE_BUTTON_LEFT
):
close()
if event is InputEventMouseMotion:
var motion_event := event as InputEventMouseMotion
is_mouse_over = (
Rect2(global_position, size)
.has_point(motion_event.position)
)
func set_target(to: Node3D) -> void:
visible = true
target = to
func close() -> void:
visible = false
target = null